C++ Concurrency in Action: Practical Multithreading by Anthony Williams

By Anthony Williams

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C++ Concurrency in Action is a reference and consultant to the recent C++ eleven ordinary for knowledgeable C++ programmers in addition to those that have by no means written multithreaded code. This e-book will allow you to write powerful multithreaded functions in C++ whereas keeping off many universal pitfalls.
About the Technology
Multiple processors with a number of cores are the norm nowadays. The C++11 model of the C++ language bargains beefed-up help for multithreaded purposes, and calls for that you just grasp the rules, innovations, and new language beneficial properties of concurrency to stick sooner than the curve.
About the Book
Without assuming you might have a history within the topic, CC++ Concurrency in Action progressively permits you to write powerful and chic multithreaded functions in C++11. You'll discover the threading reminiscence version, the hot multithreading help library, and simple thread launching and synchronization amenities. alongside the best way, you'll the way to navigate the trickier bits of programming for concurrency.

Written for C++ programmers who're new to concurrency and others who can have written multithreaded code utilizing different languages, APIs, or platforms.

buy of the print e-book comes with a suggestion of a loose PDF, ePub, and Kindle book from Manning. additionally on hand is all code from the book.
What's Inside* Written for the recent C++11 Standard
* Programming for a number of cores and processors
* Small examples for studying, enormous examples for practice

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Extra resources for C++ Concurrency in Action: Practical Multithreading

Sample text

If you don’t decide before the std::thread object is destroyed, then your program is terminated (the std::thread destructor calls std::terminate()). It’s therefore imperative that you ensure that the thread is correctly joined or detached, even in the presence of exceptions. 3 for a technique to handle this scenario. Note that you only have to make this decision before the std::thread object is destroyed—the thread itself may well have finished long before you join with it or detach it, and if you detach it, then the thread may continue running long after the std::thread object is destroyed.

How do you launch these threads, how do you check that they’ve finished, and how do you keep tabs on them? The C++ Standard Library makes most thread-management tasks relatively easy, with just about everything managed through the std::thread object associated with a given thread, as you’ll see. For those tasks that aren’t so straightforward, the library provides the flexibility to build what you need from the basic building blocks. In this chapter, I’ll start by covering the basics: launching a thread, waiting for it to finish, or running it in the background.

One way to handle this internally is to run each document-editing window in its own thread; each thread runs the same code but with different data relating to the document being edited and the corresponding window properties. Opening a new document therefore requires starting a new thread. The thread handling the request isn’t going to care about waiting for that other thread to finish, because it’s working on an unrelated document, so this makes it a prime candidate for running a detached thread.

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