Birder's Guide to Alabama and Mississippi by Ray Vaughan

By Ray Vaughan

Illustrations by means of Gail Diane Luckner.

Overview

Ramble during the diversified habitats and noteworthy surroundings of Alabama and Mississippi with this extraordinary birding place guide.

Here are all of the beneficial properties you wish in a bird-finding consultant: lots of position maps, particular using instructions, certain website descriptions, and beneficiant listings of the resident, migrant, and infrequent birds present in each zone of every nation in any season.

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Birder's Guide to Alabama and Mississippi

Illustrations by way of Gail Diane Luckner.

Overview

Ramble in the course of the assorted habitats and memorable surroundings of Alabama and Mississippi with this magnificent birding situation guide.

Here are the entire good points you would like in a bird-finding consultant: lots of place maps, specific using instructions, designated web site descriptions, and beneficiant listings of the resident, migrant, and infrequent birds present in each quarter of every kingdom in any season.

Additional resources for Birder's Guide to Alabama and Mississippi

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Click frame 14, and set the same values. 9. Press Shift + R to set a scale key. Adjust the ball’s position if necessary. 10. Save your scene. 11. Click the Play Forwards button. Your ball now has squash and stretch. Notice how much more flexible and rubbery it looks than it did before. Creating a Playblast of Your Animation The Play Forwards button is good for getting a general idea of how your scene looks, but it may not be an accurate example of the speed at which your animation is running. To be sure everything is playing as it should be (as well as to be able to show off your work to others), you’re going to make a playblast of your animation.

1 0 Polygon Sphere Options window 4. Click the Create button. 5. Press 5 on your numeric keypad or keyboard to shade the sphere. 11 shows the shaded sphere. Creating and Animating a Bouncing Ball F ig u r e 2 . 1 1 Your ball, shaded 6. Save your scene, either by choosing File a Save Scene or by pressing Command/Ctrl + S. Name your scene bouncingBall or another name you choose. You have your ball; now it’s time to bounce it. Setting Movement Keyframes To animate in Maya, you set keyframes for various attributes on specific frames.

Subdirectories F ig u r e 2 . 4 Project subdirectories 5. Click the Accept button to close the Project window. 17 18 C h a p t e r 2 • C r e a t i n g Yo u r F i r s t A n i m a t i o n 6. 5. If you don’t have 24 frames, adjust the length of the Range Slider or type 24 in the End Time window. Range Slider Adjustment End Time Window F ig u r e 2 . 5 Setting the scene to 24 frames Creating and Animating a Bouncing Ball Before you start animating, you’re going to change your view and turn on an option that will let you see exactly the space you’re working in.

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